House Cleaning Simulator
Client: Meta - Meta Horizon Worlds

Welcome to Boomer Industries!
Team up, grab a contract and get started! You’ll have to meticulously clean up and tidy the retro-futuristic houses of Boomerica, using the latest Boomer Industries technology! But watch out for the Bots, make sure to carefully take care of those little cuties. They have quite the temper and won't hesitate to make a mess…


CLEANING
The VacGun makes cleaning feel powerful. You won’t just sweep up the mess; You’ll blast it Boomer style! From sucking up purple goo to shooting compacted trash into the bin, every action feels dynamic and fun.

TIDYING
Tidying up Boomerica’s homes is all about finding a place for every item: organizing books, arranging cushions, color matching and bringing chaotic rooms back to a state of satisfying order.

BOT CARE
The chaotic Bots are more than just obstacles — they’re living, chaotic little characters. Don’t let their cuteness fool you… they have quite the temper and won't hesitate to make a mess.





The Hub World
The Hub is more than just a resting point between missions. It’s the central pulse of the Boomer Cleaner experience, where you can upgrade your gadgets, customize your Bots, pick your next cleaning contract, and socialize with your friends.
Team up, enter the Rocket and fly to your destination! Who knows what chaotic situation you will encounter during your next shift...





Solving for mobile & VR
The hub world is where players regroup, gear up, and all try to buy something at once—so the shop experience needed to work smoothly across VR, mobile, and multiplayer.
Instead of traditional button-heavy menus, we designed a proximity-based buying station. Players step into the station’s radius to activate it, browse items, and purchase directly to their own inventory—even with multiple players interacting at the same time.
I documented the system from concept art to interaction flows, mapping the station’s states, triggers, and multiplayer edge cases to keep design, art, and engineering aligned. The final result is a shop that feels quick and intuitive: walk up, buy your gear, and get back into the action—no menus to fight and no loot stealing.

Contracts & Progression
Contracts remix house layouts, textures, cleaning scenarios, and Bot behaviors—so every job feels fresh, chaotic, and just a little unpredictable.
As players earn Botcoins, they can unlock new tools, cosmetics, and experiences. To keep all of this from becoming overwhelming, we designed onboarding and UI to be as digestible and low-friction as possible, using a lightweight HUD to track tasks, objectives, and cleaning progress without pulling players out of the action.
The result is a progression loop that’s easy to read, easy to learn, and satisfying to master—letting players focus on the fun part: cleaning up the mess.
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