Move Maeve:

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UX/UI ✦ GAMES ✦ UXRESEARCH ✦
PORTFOLIO
playtest research at gamescon
Game research - Analytics - Game Experience
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DESIGNER STATS
OWNERSHIP ⓘ
Owns end-to-end UX: flows, wireframes, and documentation. Proactive, high-agency designer who partners closely with engineers to ship iteratively in agile teams.
EGO ⓘ
Low ego, high agency. Focused on shipping the best experience, not being “right.”
RESEARCH ⓘ
Uses qualitative and quantitative research to guide design decisions, reduce risk, and support rapid iteration.
SYSTEMS ⓘ
Designs UI holistically, treating screens as parts of a larger system. Leads with functional wireframes and problem-solving before refining aesthetic polish.
TECHNICAL ⓘ
Experience in coding (C#, Python, SQL) and in-engine UI implementation. Understands constraints and collaborates closely with engineers to ship reliable, feasible solutions.
WORKFLOW ⓘ
Works across Figma, Photoshop, Rive, Lottie and After Effects, with documentation workflows in Notion that support cross-disciplinary, asynchronous production.
ENGAGE ⓘ
Builds engaging experiences using progression loops, interactive feedback, and motion to keep users motivated and delighted.





